Graphical User Interfaces - meaning and definition. What is Graphical User Interfaces
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What (who) is Graphical User Interfaces - definition

USER INTERFACE ALLOWING INTERACTION THROUGH GRAPHICAL ICONS AND VISUAL INDICATORS
Graphical User Interface; Graphical Computer; Graphical-user interface; Graphical interface; Graphical user environment; Graphical user interfaces; Graphic User Interface; Graphic user interface; Graphical tool; UI chrome; User Interface Chrome; User interface chrome; GUI; Graphical User Interfaces; Desktop (computing); Graphical environment; Displayed to the drivers; Window chrome; Graphic interface; Graphical environments; 3d interface; 3D GUI; Graphics-based user interface; Chrome (user interface); 3D graphical user interfaces; 3d graphical user interface; 3D graphical user interface; Graphical interfaces; 3D GUIs
  • An Apple Lisa (1983) demonstrating LisaOS, Apple Computer's first commercially available GUI.
  • A modern CLI
  • HP LX System Manager]] running on a [[HP 200LX]].
  • touch UI]]s popular on small mobile devices are an overlay of the visual output to the visual input.
  • Layers of a GUI based on a [[windowing system]]

graphical user interface         
¦ noun a visual way of interacting with a computer using items such as windows and icons.
Graphical User Interface         
<operating system> (GUI) The use of pictures rather than just words to represent the input and output of a program. A program with a GUI runs under some windowing system (e.g. The X Window System, MacOS, Microsoft Windows, Acorn RISC OS, NEXTSTEP). The program displays certain icons, buttons, dialogue boxes, etc. in its windows on the screen and the user controls it mainly by moving a pointer on the screen (typically controlled by a mouse) and selecting certain objects by pressing buttons on the mouse while the pointer is pointing at them. This contrasts with a command line interface where communication is by exchange of strings of text. Windowing systems started with the first real-time graphic display systems for computers, namely the SAGE Project [Dates?] and Ivan Sutherland's Sketchpad (1963). {Douglas Engelbart}'s Augmentation of Human Intellect project at SRI in the 1960s developed the On-Line System, which incorporated a mouse-driven cursor and multiple windows. Several people from Engelbart's project went to Xerox PARC in the early 1970s, most importantly his senior engineer, {Bill English}. The Xerox PARC team established the WIMP concept, which appeared commercially in the Xerox 8010 (Star) system in 1981. Beginning in 1980(?), led by Jef Raskin, the Macintosh team at Apple Computer (which included former members of the Xerox PARC group) continued to develop such ideas in the first commercially successful product to use a GUI, the Apple Macintosh, released in January 1984. In 2001 Apple introduced Mac OS X. Microsoft modeled the first version of Windows, released in 1985, on Mac OS. Windows was a GUI for MS-DOS that had been shipped with IBM PC and compatible computers since 1981. Apple sued Microsoft over infringement of the look-and-feel of the MacOS. The court case ran for many years. [Wikipedia]. (2002-03-25)
Graphical user interface         
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation.

Wikipedia

Graphical user interface

The GUI ( JEE-yoo-EYE or GOO-ee), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs (command-line interfaces), which require commands to be typed on a computer keyboard.

The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (head-up display) is preferred), or not including flat screens like volumetric displays because the term is restricted to the scope of 2D display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center.